-No player plugin, no esm:
This is just for the beta.  It's messier but easier to test in this state.



-Two meshes are invisible:

NeckFemale.nif and Tail_Blackjack.nif (_facebones and DefColor variations too).  Using Outfit Studio doesn't seem to fix them.



-Face mesh loses all changes after leaving character creator:

While the facebone version of the mesh works fine in the character creator, it loses all morphs, including the base male morph from the facebones skeleton, once you exit.  Other parts (mouth, eyelashes) seem to keep them though.



-Some parts of the face are unselectable (eyes, hair, ears):

A temporary solution is to use the interface file from expired6978's LooksMenu
http://www.nexusmods.com/fallout4/mods/12631
Unfortunately, while this allows eyes to be selected, trying to change their color changes skintone instead.

Strangely, changing sex at the start of the game will allow you to select the eyes once before you change anything else, then it becomes unselectable again.



-Hair color cannot be changed:

The user is supposed to be able to color the Dark, Medium, and Light versions of each hair/tail set.  In an early material test it worked fine.  Somewhere during my editting it broke.  I have no idea what caused it.  Vanilla hair styles added to the race also cannot be colored, which suggests the problem may be esp related rather than mesh/materials.



Because of the hair/eye color/selection problems, addition of new hair/eye colors is put on hold.



-Lagbone settings change nothing in-game:
Changing the lagbone controller settings in the lagbone skeletons doesn't seem to change distance/speed of the lagbones.  I'm leaving the non-lagbone skeletons as the default until I find a solution for this.



-Eye movement is too fast/extreme, phoneme/expression movements too small:
I'll probably overhaul this eventually, but there are too many other problems to deal with right now.  Both characters seem to make B^U faces during character creation.  Lookes a little stupid.